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Black Cauldron: Strategy Guide

Mulligan, key cards, matchups, and tech swaps for Black Cauldron, the Infinity Theme Deck build.

9 min read

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Budget
A A
Infinity Theme Deck

Cost Curve

Card Types

Character
44
Item
8
Action
8

Ideal opening hand

The Horned King - Heartless DevilThe Horned King - Heartless Devil1 Ink
Eilonwy - Princess of LlyrEilonwy - Princess of Llyr1 Ink
The Horned King - Triumphant GhoulThe Horned King - Triumphant Ghoul2 Ink
Gurgi - Apple LoverGurgi - Apple Lover2 Ink
The Horned King - Wicked RulerThe Horned King - Wicked Ruler4 Ink

How to play

Amber/Amethyst discard-recursion midrange. Win by treating your discard pile as a second hand. The Horned King - Wicked Ruler turns every banished friend into a card-back-to-hand plus a fresh discard, The Black Cauldron stashes discarded characters under the item and lets you play them free later, and Cauldron Born - Mindless Horde is the 6/7 body those recursion lines deliver onto an empty field.

Three pace checkpoints — these are the only turns that matter:

  • Turn 3 — The Black Cauldron lands. Below T3, the engine starts a full cycle late.
  • Turn 5 — first 5-cost threat hits. Twenty of your 60 cards live at the 5-slot; whichever lands first sets matchup tempo.
  • Turn 6 — Creeper closes. 4 lore at 6 ink is the deck's best lore-per-ink rate. By T6 you should be at 9+ lore.

The discard rule. Cards in your discard are resources, not waste. ARISE! returns banished friends to hand AND forces a discard — both halves are good for you. The cauldron exiles a discard character under itself, then plays it free. Taran - Magically Armed puts up to 2 cards from an opposing discard on the bottom of their deck, which strips their best recursion targets. Stop thinking "lost the trade"; start thinking "fed the engine."

Matchup role: grindy midrange. Not racing aggro, not out-drawing control — winning the card-advantage war by replaying every banished body until they run out of removal.

Mulligan

Two-option discard-anchored keep.

OTP vs OTD:

  • OTP: prefer Option 2. Curve a turn ahead, and Wicked Ruler's ARISE! goes live the moment any character trades.
  • OTD: prefer Option 1 + keep Swordplay if drawn. Drop Wicked Ruler T4, eat a challenge, ARISE! the discarded body straight back.

Never keep blind:

Ideal T1-T4 line: Heartless Devil T1 → Gurgi-Apple-Lover T2 → The Black Cauldron T3 → The Horned King - Wicked Ruler T4 with Swordplay in hand. End of T4: cauldron on board, 3 characters dry, Wicked Ruler online to recycle whatever dies next turn.

Key cards

Openers — 1-2 cost engine fuel:

  • The Horned King - Heartless Devil: 1c 2/2 1-lore Amethyst inkable. Vanilla, but a 2/2 at the 1-slot is best-in-format. Trade into a 2-WP blocker once Wicked Ruler is on board and ARISE! brings him back.
  • Eilonwy - Princess of Llyr: 1c 2/1 1-lore Amber inkable, Support. Adds her 2 STR to another character on quest. She's a 2/1 — quest behind a wall or sacrifice into ARISE! recursion.
  • The Horned King - Triumphant Ghoul: 2c 2/2 1-lore Amethyst inkable. GRAND MACHINATIONS — during your turn, if 1+ cards have left a player's discard this turn, +2 lore (effective 3-lore quester). Trigger sources here: cauldron's CALLS and Taran-Magical's WEAKEN.
  • Gurgi - Apple Lover: 2c 2/3 1-lore Amber inkable. HAPPY DAY — on play, remove up to 2 damage from chosen character. With Munchings and Crunchings he costs 1 ink; bouncing him via Witches replays the heal.

Midrange anchor — the engine:

  • The Horned King - Wicked Ruler: 4c 3/4 2-lore Amethyst inkable, Shift 2 (pay 2 ink to play on top of any "The Horned King"). ARISE! — when one of your OTHER characters is banished in a challenge, return that card to hand, then discard a card. The centerpiece. Banished friend back; a different card fuels cauldron and Triumphant Ghoul. Shift onto Triumphant for a 2-ink T3 deploy.

5-cost engine — pick by board state:

  • Cauldron Born - Mindless Horde: 5c 6/7 1-lore Amethyst inkable, vanilla. With Swordplay he's a 9-STR challenger that wipes most midrange threats. The body you replay via the cauldron's RISE AND JOIN ME! — note you still pay his printed 5 ink to replay; the cauldron just unlocks the side zone.
  • Taran - Pig Keeper: 5c 5/5 2-lore Amber inkable, Support. FOLLOW THE PIG returns a Hen Wen card from discard — no Hen Wen in deck, so dead clause. Still a 5/5 2-lore Support body.
  • Taran - Magically Armed: 5c 5/5 1-lore Amethyst uninkable, Rush. WEAKEN THE CAULDRON — on play, put up to 2 cards from chosen player's discard on the bottom of their deck. 5/5 Rush swing AND opp-recursion hate. Also triggers your own GRAND MACHINATIONS.
  • Gwythaint - Savage Hunter: 5c 4/3 2-lore Amethyst inkable, Evasive. SWOOPING STRIKE (triggered ability) — when she quests, each opponent exerts one of their ready characters. Evasive 2-lore quester that opens challenge lanes.
  • Witches of Morva - Orddu, Orwen, and Orgoch: 5c 4/4 2-lore Amethyst uninkable. QUITE A BARGAIN — on play, return another chosen character of yours to hand; if you do, gain 1 lore. Replays Gurgi heal, refreshes wounded Cauldron Born, +1 lore on the swap.

Closer:

  • Creeper - Loyal Lackey: 6c 5/4 4-lore Amethyst inkable, vanilla. Best lore-per-ink rate in the deck. 2-3 quest turns closes. Banished Creeper comes back via RISE AND JOIN ME! — you still pay his 6 ink to replay, but he's reachable from the cauldron's side zone instead of the draw step.

Items — discard infrastructure:

  • Munchings and Crunchings: 2c Amber item, inkable. WHAT A JUICY APPLE ⟳ — remove up to 2 damage from chosen character. COME ON OUT — pay 1 less for Gurgi. Drop T2 → 1-ink Gurgi T3.
  • The Black Cauldron: 3c Amber item, UNINKABLE (source list misses this — LorcanaJSON marks inkwell:false). THE CAULDRON CALLS ⟳,1 ink — put a character from discard under this item. RISE AND JOIN ME! ⟳,1 ink — this turn, may play characters from under this item. Stash Cauldron Born or Creeper, unlock free play next turn.

Actions:

  • Swooping Strike: 1c Amethyst action. Each opponent exerts one of their ready characters. On-demand exert — opens a challenge lane on a ready lore-leader.
  • Swordplay: 1c Amethyst action. Chosen character gains Challenger +3 this turn. Push lethal challenges.

Matchups

vs. Amethyst/Sapphire Evasive (Unfavorable): Watch for: Dumbo - Ninth Wonder of the Universe, Hades - Looking for a Deal Format's biggest archetype (~22% metashare) and our hardest matchup. Evasive bypasses our 4-WP midrange wall entirely. Gwythaint - Savage Hunter is our only mainboard Evasive answer — challenge their lore-leader on sight, even if it costs the T5 slot over Cauldron Born. Swooping Strike effects are useless against Evasive characters: exerting one still doesn't let a non-Evasive body challenge it. Race plan: 14+ lore by T7 via Creeper T6 + Triumphant Ghoul boosted turns.

vs. Amber/Emerald Aggro (Unfavorable): Watch for: Tramp - Street-Smart Dog, Under the Sea Their 1-2 WP flood quests through our 4-WP wall before our engine assembles. Wicked Ruler's ARISE! doesn't fire if they out-race us before T5. Stabilization plan: rotate Gurgi - Apple Lover and Munchings and Crunchings for sustained healing, Swordplay their biggest quester on T3, then trade Wicked Ruler into their largest body to start the loop. Witches of Morva - Orddu, Orwen, and Orgoch bouncing a wounded Gurgi for +1 lore is correct over a fresh play.

vs. Amethyst/Steel Challengers (Favorable): Watch for: Strength of a Raging Fire, Beast - Snowfield Troublemaker Our biggest favored matchup. Their removal scales with challenges into our board — every challenge into Wicked Ruler triggers ARISE!. Strength of a Raging Fire at 3 damage clears 1-WP Eilonwy but bounces off Gurgi 3-WP, Wicked Ruler 4-WP, and Cauldron Born 7-WP. The Black Cauldron snowballs — every challenged body goes under, then plays free next turn. Grind them.

vs. Amber/Steel Steelsong (Even): Watch for: He Hurled His Thunderbolt, Angel - Experiment 624 Their burn songs ping Eilonwy and clear cheap fuel. Keep Gurgi rotating with Munchings for healing; prioritize Wicked Ruler T4 over a 2-WP body T3. Taran - Magically Armed comes down with Rush on T5, then Swordplay on T6 makes him an 8 ¤ attacker that banishes Angel before GOOD AIM grinds our cheap bodies down. Long game favors us — once the cauldron's online, their burn doesn't permanently remove anything.

vs. Ruby/Sapphire Control (Unfavorable): Watch for: Maui - Hero to All, A Pirate's Life Maui hard-removes Wicked Ruler before ARISE! pays off; Sapphire draw outpaces our reanimation tempo. Apply layered pressure — Wicked Ruler + Triumphant Ghoul + Cauldron Born across consecutive turns so single-target removal can't keep up. Witches of Morva - Orddu, Orwen, and Orgoch bouncing a Maui-threatened The Horned King - Wicked Ruler is the save play. Taran - Magically Armed strips their 2 best discard targets, shutting off recursion.

vs. Amber/Ruby Aggro (Unfavorable): Watch for: Mickey Mouse - Brave Little Tailor, Lost in the Woods Pure tempo race; they're at 10+ lore by T4. Our engine doesn't fire until T4-T5. Plan: hard mulligan for Triumphant T2 → cauldron T3 → Wicked Ruler T4. Swordplay on Heartless Devil for a 5-STR challenge into a 2-WP attacker is the only T3 trade we win. Under 6 lore by T6 = the matchup is gone.

Tune It

Against Evasive-heavy meta (Dumbo, Hades, S12 sky-fliers): -2 Witches of Morva - Orddu, Orwen, and Orgoch / -2 Taran - Pig Keeper. Bring in 4 more Amethyst bodies at 4 to 5 ink that have Evasive. Pig Keeper's FOLLOW THE PIG only returns a character named Hen Wen and this deck runs none; the Witches want a character of yours with a strong play effect to bounce and replay, which this matchup doesn't offer.

Against discard-hate meta ("characters can't return from discard"): -2 Cauldron Born - Mindless Horde. Bring in 2 uninkable five-drops with Rush or a removal effect, and lean on threats that don't depend on cauldron loops.

Curve trim for a faster meta: -2 Creeper - Loyal Lackey / -2 Taran - Pig Keeper. Add 4 copies of a 1-cost discount enabler such as Pluto - Friendly Pooch. 6-cost Creeper arriving T6 is too slow against T4-kill aggro lines; more 1-cost density lets you race instead of stabilize.

Outlook: Every card in this list is legal in both Core and Infinity, and it came through the July 17, 2026 rotation intact. Core now runs Set 9 through Set 13, and every card here has a printing in that range. Watch new releases for cheaper "stash from discard" items that could replace the 3-cost cauldron.

The decklist

All 60 cards. About $15.00 to build from singles at market, before shipping and tax.

Character · 44

  • 4x Eilonwy - Princess of Llyr 1
  • 4x The Horned King - Heartless Devil 1
  • 4x Gurgi - Apple Lover 2
  • 4x The Horned King - Triumphant Ghoul 2
  • 4x The Horned King - Wicked Ruler 4
  • 4x Cauldron Born - Mindless Horde 5
  • 4x Gwythaint - Savage Hunter 5
  • 4x Taran - Magically Armed 5
  • 4x Taran - Pig Keeper 5
  • 4x Witches of Morva - Orddu, Orwen, and Orgoch 5
  • 4x Creeper - Loyal Lackey 6

Action · 8

  • 4x Swooping Strike 1
  • 4x Swordplay 1

Item · 8

  • 4x Munchings and Crunchings 2
  • 4x The Black Cauldron 3

Numbers on the right are ink cost. Prices are market rates for near-mint singles and move; played copies run below.

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← Back to Black Cauldron Last updated August 19, 2026