Ducktectives
The premium deck in the lineup, and the one to point competitive players toward. Every character is a Disney detective and they all feed each other: deploy detectives, ramp a turn ahead with Sail the Azurite Sea, generate card advantage off your challenges, and close with Darkwing Duck - Cool Under Pressure. Darkwing carries the nostalgia for older players; Nick Wilde and Judy Hopps bring in the next generation. A genuinely tournament-capable deck wearing a theme everyone recognizes.
LP condition
Supporting us through Mythic Mugs or a social share helps us restock sooner.
Earn 79 points with this purchase
Ready to shuffle out of the box.
Every deck ships play-ready. No sleeving, no token hunt, no glance-at-the-rules.
- ✓ Every card double-sleeved — perfect-fit inner + premium matte outer, ready to shuffle on arrival
- ✓ Custom 3D-printed deck box sized for this deck (upgrade →)
- ✓ Full Lorcana token set — keyword tokens + strength / willpower / damage / lore counters
- ✓ Strategy quick-tips card — mulligan, key plays, and matchup notes on a card-sized reference
- ✓ LP-or-better cards from competitive sellers, hand-inspected · Free USPS shipping with tracking
Or build it yourself…
Currently sold out. Join the waitlist above and you'll be first when we restock.
Strategy guide
Mulligan, key cards, matchups, and tech swaps.
Already own the starter?
Already own the Set 10 On the Case starter? Skip rebuilding it from scratch — our 12-card upgrade kit completes the Detective tribal engine.
Deck Stats
Cost Curve
Color Split
Card Types
Mainboard (60 cards)
| Qty | Card | Ink |
|---|---|---|
| 4x | Darkwing Duck - Crime Fighter | 1 Steel |
| 4x | Doc - Bold Knight | 2 Steel |
| 3x | Donald Duck - Along for the Ride | 5 Steel |
| 4x | Nick Wilde - Persistent Investigator | 5 Steel |
| 4x | Darkwing Duck - Cool Under Pressure | 7 Steel |
| 4x | Nick Wilde - Sly Fox Sleuth | 1 Steel |
| 4x | Darkwing Duck - Drake Mallard | 2 Sapphire |
| 3x | Mickey Mouse - Detective | 3 Sapphire |
| 4x | Judy Hopps - Uncovering Clues | 4 Sapphire |
| 4x | Judy Hopps - Lead Detective | 6 Sapphire |
| 4x | Sail the Azurite Sea | 2 Sapphire |
| 4x | The Terror That Flaps in the Night | 2 Steel |
| 4x | Strength of a Raging Fire | 3 Steel |
| 4x | Let It Go | 5 Sapphire |
| 3x | Inkrunner | 2 Sapphire |
| 3x | The Thunderquack | 3 Steel |
4x
4x
3x
4x
4x
4x
4x
3x
4x
4x
4x
4x
4x
4x
3x
3x
Bundle & Save: add another deck for $20
Add any of our $29.99 Infinity decks to this order for $20. Each one ships complete with its own box, sleeves and token set.
See eligible decksCustomer reviews
Be the first to review
Reviews come from verified buyers. Once someone picks this up and plays with it, their take will land here.
You might also like
Let It Go
Midrange
Every character is from Frozen: Elsa, Anna, Olaf, Kristoff, Sven, and Hans, the whole Arendelle cast. Mechanically it is a patient control deck of high-willpower characters that are hard to knock off the board, quest every turn, and close with Elsa - Spirit of Winter. Hans - Noble Scoundrel is the card opponents always underestimate, two lore a turn from a character that looks harmless. The strongest franchise deck we make, and an easy gift for anyone who still has the song stuck in their head.
LP condition
Villain's Court
Midrange
Every character is a Disney villain. It plays as straight midrange: curve out with efficient villain bodies, clear their questers with Steel's removal, then grind them down with Amethyst's durable closers. Jafar - Aspiring Ruler is the engine, handing a chosen attacker a +2 combat boost the turn he arrives so you can trade up into bigger threats. Maleficent, Jafar, Yzma, Madam Mim, Captain Hook, and Te Kā all turn up. The obvious gift for anyone who always roots for the bad guys.
LP condition
Lore Engine
Midrange
A grind deck that never stops making lore. Every character quests for 2, so an unanswered board snowballs fast. Amethyst keeps your hand full and stalls their best threat with I'm Stuck!; Ruby supplies the heavy hitters that close. You build a wall, out-resource the other deck, and win the long game. Made for players who would rather outlast an opponent than race them, and a natural step up from a starter deck into real resource management.
LP condition