Pre-Built Decks
Pre-built, meta-tuned Disney Lorcana decks. Every deck is sleeved, boxed, and tournament-legal — sourced from inspected Lightly Played singles and built from current competitive lists. Pick a tier from $39 to $199 and play the day it arrives.
Lore Rush
Aggro
The purest aggro deck in the lineup. Flood the board with cheap Amber and Ruby characters, quest the moment they are dry, and close the game before your opponent finds their footing. Dragon Fire clears anything in the way and You Can Fly! pushes a key character through for the win. It plays the same way every game, which makes it the easiest deck here to learn and the most relentless to face. Built for new players who want to learn by attacking, and for veterans who like one plan and no wasted motion.
LP condition
Let It Go
Midrange
Every character is from Frozen: Elsa, Anna, Olaf, Kristoff, Sven, and Hans, the whole Arendelle cast. Mechanically it is a patient control deck of high-willpower characters that are hard to knock off the board, quest every turn, and close with Elsa - Spirit of Winter. Hans - Noble Scoundrel is the card opponents always underestimate, two lore a turn from a character that looks harmless. The strongest franchise deck we make, and an easy gift for anyone who still has the song stuck in their head.
LP condition
Villain's Court
Midrange
Every character is a Disney villain. It plays as straight midrange: curve out with efficient villain bodies, clear their questers with Steel's removal, then grind them down with Amethyst's durable closers. Jafar - Aspiring Ruler is the engine, handing a chosen attacker a +2 combat boost the turn he arrives so you can trade up into bigger threats. Maleficent, Jafar, Yzma, Madam Mim, Captain Hook, and Te Kā all turn up. The obvious gift for anyone who always roots for the bad guys.
LP condition
Iron Wall
Midrange
Build a board nothing gets through. The Steel half soaks every hit, the Ruby half hits back, and everything quests for 2 lore a turn. Atitaya - Fang General lands as a 7/7 finisher that ends games once the other deck is out of answers. You do not race anyone here; you let attacks crash into the wall, then close while they rebuild. Built for players who like board control and combat, with a Mulan and Raya cast running through it.
LP condition
Lore Engine
Midrange
A grind deck that never stops making lore. Every character quests for 2, so an unanswered board snowballs fast. Amethyst keeps your hand full and stalls their best threat with I'm Stuck!; Ruby supplies the heavy hitters that close. You build a wall, out-resource the other deck, and win the long game. Made for players who would rather outlast an opponent than race them, and a natural step up from a starter deck into real resource management.
LP condition
Princess Power
Midrange
A wide board of Disney princesses that simply out-quests you. Amber brings cheap questers, healing, and songs; Sapphire adds card draw, ramp, and high-lore finishers. You put down more questers than the other deck can remove, lean on two locations that make lore on their own, and dig for another threat with Be Our Guest when they try to clear you out. High recognition, easy to learn, fun to pilot. The "I know who Aurora, Snow White, and Mulan are" purchase for new players, gift buyers, and Disney fans.
LP condition
St. Canard's Finest
Detective Tribal
Thirty-nine of the sixty cards are Detectives. Judy Hopps - Lead Detective gives the whole squad Alert and Resist +2, so they can challenge past Evasive and survive the fight; Nick Wilde draws a card each time one of them wins one. The Darkwing and Zootopia crossover deck.
LP condition
Super Family
Super Tribal Combat
The Incredibles, built to win the combat step. Stacked Resist makes your characters survive trades they should lose, Mrs. Incredible readies a Super whenever a character is banished in a challenge on your turn, and Card Advantage turns each exchange into two cards.
LP condition
Scout Ahead
Lore Rush
Five separate ways to gain lore without questing, on the cheapest curve in the format. Kevin - Flightless Bird is three lore for two ink, and Scout Ahead simply hands you two more whenever you fall behind. The fastest budget deck in Core.
LP condition
My Adventure Book
Item Control
Fifty-nine of its sixty cards are not characters. Enigmatic Inkcaster generates the lore, a full removal suite answers the board, and a single Kevin - Flightless Bird recurs himself off the top of the deck. Wins without ever committing a character.
LP condition
You've Got a Friend in Me
Toy Tribal Midrange
Amber/Emerald Toy tribal built around Elinor - Renowned Diplomat, who turns a wide questing board into damage, lore and a card every single turn. Two Shift finishers close it out. The cards in this deck cost more at market than the deck does.
LP condition
Heart of Atlantis
Midrange
Every character is from Atlantis: The Lost Empire. It plays as a self-discard engine: put two cards into your discard on a turn and seven different cards pay you for it. Lyle Tiberius Rourke - Adventurer for Hire drains a lore off the other player at the end of every turn you hit the mark, Helga Sinclair - No Backup Needed lands as a 5/4 body for two ink instead of four, and Kida - Discovering the Unknown turns every quest into a free ink. Once Gaetan Moliere - Clever Burrower is down he clears the threshold by himself every turn, and Kida - Crystal Scion Shifts in for six to turn up to five discarded cards back into ink and close. You out-grind the other deck rather than race it.
LP condition
Pull the Lever!
Combo
Amethyst/Steel Yzma tutor combo. Yzma — On Edge fetches Wrong Lever! to ramp a Yzma Shift target, Kronk activations chain Hypnotic Strength draws, and Kuzco — Impulsive Llama races for lore once the engine assembles. A toolbox combo deck with multiple finisher paths — pilot decides which lever to pull on a given turn.
LP condition
I'll Make a Man Out of You
Midrange
Ruby/Steel warrior honor — Mulan, Li Shang, and Mushu turn the entire board into ready-target challengers on the swing turn. Imperial General + Newly Promoted stack two "challenge ready characters" grants, Mushu — Majestic Dragon flips Guardian-of-Lost-Souls lore on challenge-banishes, and the cost curve rewards the player who lands a Shift target by turn 5.
LP condition
Long Live the King
Midrange
Long Live the King — Amber/Emerald Pride Lands tribal. Mufasa anchors the early turns, Scar engine refuels the hand, and Simba — King of Pride Rock closes as a 4/6 with 3 lore at the apex of the curve. Three pace checkpoints (T3 / T5 / T7) keep the deck on the rails through the midgame grind.
LP condition
Tale as Old as Time
Midrange
Tale as Old as Time — Ruby/Sapphire Inventor midrange built on banishing your own items. Maurice's Machine + Unconventional Tool feed Lumiere — Nimble Candelabra's Evasive trigger, Belle — Inventive Engineer's item discount, and Belle — Mechanic Extraordinaire's Shift cost reduction. Closes around turn 7 with a SALVAGE-discounted 7/7 finisher and a board of cost-2 questers.
LP condition
Ohana Means Family
Midrange
Ohana means family — Amber/Steel Alien tribal midrange. Pudge — Controls the Weather lands free when Lilo is on board, Stitch — High Badness picks up Challenger +3 with Aliens in play, and 24 Alien bodies power Pleakley's lore pump. A wide-board archetype that punishes single-target removal and closes through density.
LP condition
Gargoyles
Infinity Theme Deck
Goliath and the Gargoyles hold the castle in this Ruby/Steel fortress deck — the most powerful theme deck in the lineup.
LP condition
Trials and Tribulations
Infinity Theme Deck
Tiana endures every test in this premium Amber/Amethyst deck anchored by hard-won enchanted cards and rare power.
LP condition
Darkwing Duck
Infinity Theme Deck
The terror that flaps in the night — Darkwing Duck leads a tight Sapphire/Steel control shell built for the long game.
LP condition
Pocahontas
Infinity Theme Deck
Colors of the wind meet the resolve of steel — Pocahontas anchors this Amber/Amethyst lore deck with grace and power.
LP condition
Ally Like Me
Infinity Theme Deck
Jungle Book friends unite for Sapphire/Steel midrange — curious, scrappy, and surprisingly hard to stop.
LP condition
Goof Troop
Infinity Theme Deck
Goofy and the Goof Troop are here to make trouble — Emerald/Ruby aggro that never stops swinging.
LP condition
Fox and the Hound
Infinity Theme Deck
Todd and Copper prove friendship cuts through every obstacle — Emerald/Steel midrange built around resilient bonds.
LP condition
Black Cauldron
Infinity Theme Deck
Taran and the heroes of Prydain push lore relentlessly in this fully Core-legal Amber/Amethyst theme deck.
LP condition
Striking Illusions
Infinity Theme Deck
Illusion and steel collide — this Amethyst/Steel deck overwhelms opponents with slippery tricks and hard-to-block threats.
LP condition
Zootopia
Infinity Theme Deck
Judy and Nick bring the law in this Sapphire/Steel theme deck — relentless, resourceful, and impossible to outmaneuver.
LP condition
All of Me
Infinity Theme Deck
Big Hero 6 meets destiny — Amber/Amethyst midrange built around Hiro's journey to master both heart and machine.
LP condition
The Miracle Is You
Infinity Theme Deck
Rapunzel leads a cast of dreamers in this uplifting Amber/Amethyst theme deck built around the miracle of friendship.
LP condition
Winnie the Pooh Pirates
Infinity Theme Deck
Pooh, Piglet, and the whole Hundred Acre Wood set sail in this cheery Amber/Amethyst lore machine.
LP condition
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