All 18 Format Coconut Leaders: Decks, Strengths and Weaknesses
Every Coconut in the open beta, what kind of deck it actually wants to be, the archetypes it supports, and the honest weaknesses. Card text and interactions verified against the current Lorcana card data.
There are eighteen Coconuts in the open beta, three in each ink, and picking one is the first and largest decision you make. This is a rundown of all eighteen: what each one actually does, what kind of deck it wants to be, one or two archetypes worth trying, and where it falls down.
Ravensburger calls these Coconuts. Most players call them leaders, and we use both words to mean the same thing: the character your deck is built around, and the always-on ability that comes with them.
Two things up front.
Every card, stat and ability on this page was checked against the current Lorcana card data before publishing. Format Coconut is new enough that a lot of what is circulating is guesswork, and a guide that gets an interaction backwards is worse than no guide. Where a ruling is genuinely unclear in the beta, we say so instead of picking a side.
We are deliberately not ranking these by power. The format is weeks old, there is no tournament data worth the name, and anyone telling you they know the best deck is guessing. What we can tell you accurately is how each one works and what it needs to function. Read it as eighteen build briefs, not a tier list.
If you are new to the format, start with how Format Coconut works and then how to build a Coconut deck. This page assumes both.
How to read these
Each entry gives you the Coconut’s ability, the card it unlocks as your one playset, the archetype it points at, and what it struggles with. A reminder on two rules that come up constantly below:
- The Coconut card is not in your deck. It costs no slot, cannot be removed, and its ability is on from turn one.
- Singleton counts full names, not characters. So “a character named Stitch” is a deep well, because every version of Stitch is a different card you may run one of. But “two or more other Hunny characters in play” is a trap, because each one is a one-of that has to be drawn and survive. Whenever an ability below cares about a name, that is good news. Whenever it counts a classification on the board, be suspicious.
There is a third category that is easy to confuse with the second and is actually fine: abilities that trigger when you play a card of a type. Those do not need density on the board, only one card at a time in your hand. Mr. Incredible’s Coconut is the clearest example.
What other people are actually playing
Before the entries, some context you can only get from the numbers. We pulled every public community deck in the format on 25 August 2026, 88 of them legal, and counted two different things.
Decks is how many people built one. Copies taken is how many times someone else copied that deck to play it themselves. Those measure different things, and they disagree loudly.
| Coconut | Ink | Decks | Copies taken | Copies per deck |
|---|---|---|---|---|
| Tinker Bell - Giant Fairy | Steel | 4 | 59 | 14.8 |
| Stitch - Rock Star | Amber | 5 | 60 | 12.0 |
| Ursula - Deceiver of All | Emerald | 7 | 80 | 11.4 |
| Mr. Incredible - Super Strong | Ruby | 8 | 59 | 7.4 |
| Nick Wilde - Wily Fox | Sapphire | 6 | 43 | 7.2 |
| Donald Duck - Fred Honeywell | Emerald | 12 | 39 | 3.3 |
| Mickey Mouse - Brave Little Tailor | Ruby | 5 | 14 | 2.8 |
| Mufasa - Ruler of Pride Rock | Sapphire | 10 | 23 | 2.3 |
| Ariel - Spectacular Singer | Amber | 5 | 10 | 2.0 |
| Moana - Curious Explorer | Sapphire | 3 | 5 | 1.7 |
| John Silver - Greedy Treasure Seeker | Steel | 2 | 3 | 1.5 |
| Robin Hood - Sneaky Sleuth | Emerald | 4 | 4 | 1.0 |
| Dumbo - Ninth Wonder of the Universe | Amethyst | 4 | 3 | 0.8 |
| Winnie the Pooh - Hunny Wizard | Amethyst | 3 | 2 | 0.7 |
| Scar - Finally King | Steel | 2 | 1 | 0.5 |
| Sisu - Emboldened Warrior | Ruby | 5 | 2 | 0.4 |
| Snow White - Merry as the Morning | Amethyst | 3 | 0 | 0.0 |
| Pocahontas - Peacekeeper | Amber | 0 | 0 | n/a |
Donald Duck has the most decks and the sixth-most copies. Mufasa is second in decks and seventh in copies. Both are what the format’s tinkerers find interesting. Tinker Bell, Stitch and Ursula are what players actually want to sleeve up.
None of this is a power ranking. Not one deck in the corpus carries a win rate, so nobody has performance data for this format, us included. Read the right-hand column as “how much did other people want to play this,” which is a genuinely useful thing to know and a completely different thing from “is it good.”
We break this down properly, including whether it is just an age effect, in the August format report.
The eighteen leaders, by ink
Each ink has three leaders, and each ink now has its own page with the full write-ups: the ability, the playset it unlocks, the archetypes worth trying, the honest weaknesses, and two off-ink cards that support it.
One thing to hold on to while you browse. A Coconut deck plays up to three inks and only one has to match your leader. Your leader fixes one slot and leaves two open, so an ink page is not describing a mono-ink deck. It is describing the one ink you are locked into and what you still need to go and find.
Amber
Amber is the song ink, 28 of them, more than anywhere else.
| Leader | What the deck does |
|---|---|
| Ariel - Spectacular Singer | Princess songs, and every song you sing quests for you. |
| Pocahontas - Peacekeeper | Lore control, and the most misread Coconut in the set. It targets any character, including an opponent’s. |
| Stitch - Rock Star | A free-value engine that never stops, and the hardest one in the format to disrupt. |
Read all three Amber leaders in full
Amethyst
Amethyst is the draw ink, 74 cards deep, with almost no removal.
| Leader | What the deck does |
|---|---|
| Dumbo - Ninth Wonder of the Universe | The cleanest engine in the format, and it is not close. |
| Snow White - Merry as the Morning | A deckbuilding puzzle with an enormous prize attached. |
| Winnie the Pooh - Hunny Wizard | Vanilla beatdown that draws its way to 25. |
Read all three Amethyst leaders in full
Emerald
Emerald is the most 3+ lore characters in the game, 38 of them.
| Leader | What the deck does |
|---|---|
| Donald Duck - Fred Honeywell | Stack cards under your characters, then get paid when they die. |
| Robin Hood - Sneaky Sleuth | One enormous turn. |
| Ursula - Deceiver of All | Songs, cast twice. The most-copied leader in the format. |
Read all three Emerald leaders in full
Ruby
Ruby is the removal ink, holding 23 of the game’s 29 banish effects.
| Leader | What the deck does |
|---|---|
| Mickey Mouse - Brave Little Tailor | The format’s best cost-cheat, powered by the exact rule that makes singleton weird. |
| Mr. Incredible - Super Strong | The tightest package in the format, and one of the most-played. |
| Sisu - Emboldened Warrior | The strangest one in the set, and the one the player count pulls in two directions. |
Read all three Ruby leaders in full
Sapphire
Sapphire is the item ink, 51 items, half again as many as anywhere else.
| Leader | What the deck does |
|---|---|
| Moana - Curious Explorer | The only genuine ramp deck in the format. |
| Mufasa - Ruler of Pride Rock | Double ink, with a real cost attached. |
| Nick Wilde - Wily Fox | Turns objects directly into victory, and the only Coconut that grants two playsets. |
Read all three Sapphire leaders in full
Steel
Steel is table-wide damage, 10 of the 11 such cards in the game.
| Leader | What the deck does |
|---|---|
| John Silver - Greedy Treasure Seeker | Locations as an engine, which almost nobody is doing. |
| Scar - Finally King | The least-explored leader in the format, with the deepest card pool to work with. |
| Tinker Bell - Giant Fairy | A damage multiplier bolted onto the format’s most-played effect class. |
Read all three Steel leaders in full
If you are picking your first one
Three honest recommendations, for three different reasons.
Easiest to build and hardest to disrupt: Winnie the Pooh - Hunny Wizard. The engine needs no specific card, the deck is made of the cheapest cards in the game, and there is nothing for an opponent to remove.
Most engine for the least effort: Dumbo - Ninth Wonder of the Universe, if you can afford the playset. Draw a card and gain a lore, on every Evasive character, immediately.
Best deck almost nobody has built: Scar - Finally King. Two community decks out of 91, the deepest card pool in the game to work with, and a draw engine most players will not see coming.
And if you want the one that teaches you the format fastest, take Tinker Bell - Giant Fairy. It forces you to learn which effects hit the whole table, which is the single most important lesson in multiplayer Lorcana.
The fine print
Format Coconut is an open beta. Ravensburger has said the rules may change, and the Coconut cards themselves currently live only in the companion app. The beta rules do not publish a banned list or name a card pool, so play groups are setting their own expectations for now. Every card interaction on this page was checked against current card data at time of writing, but if a Coconut’s wording is ever ambiguous at your table, agree on a reading before you start rather than during.
We will keep this page updated as the beta moves.
Want one already built?
We are building ready-to-play Format Coconut decks now, and every list gets played out before it ships to anybody. The first wave is not on sale yet. Join the list on our Format Coconut decks page and we will email you the moment it is ready.


